CampFirePlay/utils/weaponShopUpdate.js
2024-12-21 20:01:15 +03:00

28 lines
733 B
JavaScript

const rand = require('./rand')
const {
weaponshop,
weapons,
equipment,
} = global.config
const fs = require('fs');
module.exports = () => {
let weaponId = []
let equipId = []
let drop = 1
let counter = 5
for (i = 0; i < 5; i++) {
drop = weaponId.push(rand(1, 10))
}
for (i = 0; i < 5; i++) {
drop = equipId.push(rand(1, 10))
}
for (i = 0; i < 5; i++) {
weaponshop[i] = weapons[weaponId[i]]
}
for (i = 0; i < 5; i++) {
weaponshop[counter] = equipment[equipId[i]]
counter++
}
fs.writeFileSync('json/weaponshop.json', JSON.stringify(weaponshop, null, "\t"))
}