const { slots, UserModel, WorldModel } = require('/workspace/degradin/Dev/Telegram/CampFire Play/config') const { spaces, getSlot, giveExp, setCooldown } = require('/workspace/degradin/Dev/Telegram/CampFire Play/utils') module.exports = async (ctx) => { let data = ctx.update.callback_query.data; let bet = 1000 switch(data){ case `slots1000`: bet = 1000 break; case `slots5000`: bet = 5000 break; case `slots25000`: bet = 25000 break; case `slots50000`: bet = 50000 break; case `slots100000`: bet = 100000 break; } let user = await UserModel.findByPk(ctx.from.id) let timer = user.slottime let cooldown = setCooldown(user, 10, timer) if (user.slottime > cooldown.currentTime) return ctx.reply(`📛 Слоты будут доступны через пару секунд`); if (user.money < bet) return ctx.reply(`Недостаточно средств.`) user.slottime = cooldown.endTime let world = await WorldModel.findByPk(1) let result = await ctx.replyWithDice({emoji: `🎰`}) let slot = slots[result.dice.value] let win = getSlot(result) console.log(user.username + `: Win: x` + win) user.money -= bet world.balance += bet if(win > 4){ user.world -= bet*win user.money += bet*win user.save() world.save() return setTimeout(() => { ctx.reply(`➕ Вы выиграли ₽${spaces(bet*win)}`) }, 1700); } if(win > 0 && win <= 4){ await giveExp(user, win*2) return setTimeout(() => { ctx.reply(`➕ Вы выиграли ${win*2} опыта.`) }, 1700); } if(win == 0){ return setTimeout(() => { world.save() user.save() ctx.reply(`➖ Вы проиграли ₽${spaces(bet)}.`) }, 1700); } }