const sequelize = require('/workspace/degradin/Dev/Telegram/CampFire Play/db'); const { rarecars, simplecars, UserModel, PropertyModel } = require('/dev/Telegram/CampFireGameBot/config') const { spaces, rand } = require('/dev/Telegram/CampFireGameBot/utils') module.exports = async (ctx) => { let user = await UserModel.findByPk(ctx.from.id) let property = await PropertyModel.findByPk(ctx.from.id) let userEnemy = rand(0,10) console.log(userEnemy) switch(userEnemy){ case 4: case 5: case 6: case 7: userEnemy = rarecars.random() break; default: userEnemy = simplecars.random() break; } userEnemy.health = rand(10, 100) //ctx.deleteMessage() let enemyRate = (userEnemy.speed + userEnemy.acceleration + userEnemy.control) + userEnemy.health let userRate = (property.car1.speed + property.car1.acceleration + property.car1.control) + property.car1.health await ctx.sendPhoto(userEnemy.image, { caption: ` Автомобиль противника: ${userEnemy.name} | ${enemyRate} Состояние: ${userEnemy.health}% Скорость: ${userEnemy.speed} Ускорение: ${userEnemy.acceleration} Управляемость: ${userEnemy.control} Ваш автомобиль: ${property.car1.name} | ${userRate} Состояние: ${property.car1.health}% Скорость: ${property.car1.speed} Ускорение: ${property.car1.acceleration} Управляемость: ${property.car1.control} `}) let winner = "Nobody" let winCheck = rand(0, 100) console.log(winCheck) if((userRate - enemyRate) > 10) { winner = user.username }else{ if(winCheck >= 50){ winner = userEnemy.name }else{ winner = user.username } } let carDamage = rand(1, 10) property.car1.health = 5 const updateProperty = { car1: sequelize.fn('jsonb_set', 'car1', 'health', sequelize.literal(`car1->'health' - ${carDamage}`)), }; await property.update(updateProperty); property.save() return ctx.reply(` 🏁 Результаты заезда: ${userEnemy.name} ______🚗___________________ ${user.username} 🚗_________________________ 📣 Победитель ${winner} Выигрыш: 50.000🔶 💬 Отчет: ${userEnemy.name} Состояние: -${carDamage}% ${property.car1.name} Состояние: -8% `) }