diff --git a/public/index.html b/public/index.html
index f7eb824..8db9333 100644
--- a/public/index.html
+++ b/public/index.html
@@ -6,7 +6,6 @@
Меню игрока
@@ -431,39 +207,23 @@ circle {
-<<<<<<< Updated upstream
Профиль
-
-
->>>>>>> Stashed changes
0
-<<<<<<< Updated upstream
Персонаж
-=======
-
Персонаж
-
->>>>>>> Stashed changes
@@ -553,23 +313,11 @@ circle {
// Уровни профиля и персонажа
document.getElementById("profile-level").textContent = user.profileLevel;
document.getElementById("character-level").textContent = user.characterLevel;
-<<<<<<< Updated upstream
const profileProgress = document.getElementById("profile-progress");
const characterProgress = document.getElementById("character-progress");
profileProgress.style.strokeDashoffset = 251 - (251 * user.profileLevel / 100);
characterProgress.style.strokeDashoffset = 251 - (251 * user.characterLevel / 100);
-=======
-
- const profileProgress = document.getElementById("profile-progress");
- const characterProgress = document.getElementById("character-progress");
- profileProgress.style.strokeDashoffset = 251 - (251 * user.profileLevel / 100);
- characterProgress.style.strokeDashoffset = 251 - (251 * user.characterLevel / 100);
-
-
- // Уровень в кружке
- document.getElementById("level-circle").textContent = user.profileLevel;
->>>>>>> Stashed changes
// Установка прогресса HP и Стамины
const hpProgress = (user.hp / user.maxHp) * 100;
@@ -607,11 +355,7 @@ circle {
const progress = (ent.currentResources / ent.warehouseCapacity) * 100;
const progressBar = document.createElement("div");
progressBar.classList.add("progress-bar");
-<<<<<<< Updated upstream
progressBar.innerHTML = ``;
-=======
- progressBar.innerHTML = `${progress}%
`;
->>>>>>> Stashed changes
div.appendChild(progressBar);
enterprisesDiv.appendChild(div);
});